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Description


Welding Simulation 3D turns fabrication into a hands-on puzzle, asking you to measure twice, clamp once, and lay clean beads that hold strong and look good. Each job begins at the bench with a blueprint card that specifies metal pieces, joint types, and finish quality; your task is to align parts on the jig, tack corners so nothing shifts, and then run controlled welds along the marked seams before grinding and painting the finished piece. Controls are straightforward: drag to position and rotate stock, pinch to zoom, and use a trigger press to start your arc; a steady sweep of the stick or torch along the seam earns points for bead consistency, penetration, and travel speed. Good play feels like real shop rhythm—position, tack, run, brush, inspect—and the sim surfaces tradeoffs clearly: move too slowly and you overheat, move too fast and the bead sits cold on top. Tips for tidy welds begin at setup: square the pieces against angle guides, clamp both ends, and place three small tack welds along longer seams so heat doesn’t pull the metal out of shape; wipe joints with a virtual wire brush to remove scale or paint and improve contact. While welding, keep your angle around 10–15 degrees toward the travel direction, watch the molten puddle rather than the arc light, and use a small weave on wider joints so you don’t under-fill the edges. The heat meter is your friend—hovering in the green yields the best score—so lift off to let the pool cool if it creeps upward, then restart just ahead of the last crater and overlap slightly for a seamless look. After a pass, tap the slag and brush until the bead shines; if the inspection view shows porosity or undercut, grind back a short section and re-run a corrective pass. When paint enters the picture, scuff surfaces with a sanding disc, prime, and apply even coats rather than flooding; thin coats dry quickly and earn higher finish points. As you advance, joint variety increases: lap joints reward patience with edge coverage, fillets want tight torch control in the corner, and butt joints test your fit-up because gaps magnify heat issues. You might switch between quick-tack passes for speed and steadier, slower bead work for cleaner appearance, based on the contract goal. Optional challenge modifiers introduce out-of-position work—vertical up, overhead—where travel speed must slow and weave width tightens; the sim gently shows why gravity and puddle control matter without being punitive. Practical progression strategy: chase three stars on small parts to earn upgrades like better clamps and more forgiving wire feeds, then tackle the bigger frames; on those frames, weld symmetric sections in alternating order to balance heat and prevent warping. Accessibility options include larger UI sliders for angle and speed, color-independent heat warnings, and a toggle for camera sway reduction. Why it’s enjoyable: every step teaches by doing, visual feedback is immediate, and the final painted project sits there as proof of careful hands—resulting in a loop that feels both relaxing and quietly skill-building as your virtual shop fills with clean, straight work.



Instruction

Mouse click or tap to play



Specifications

  • Easy to play
     

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Tokina USA Games