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Description


Sweet Solve blends gentle physics with deliberate puzzle timing, asking you to guide hand-drawn strawberries into a bucket by removing or shifting supports in the right order, and the controls keep the focus on thinking: tap to remove a block or cut a cord, drag to rotate a hinge or nudge a slider if the level allows, and watch gravity, friction, and momentum do the rest as fruit rolls toward the goal; before touching anything, scan the layout for “locks”—pieces holding weight—and “keys”—pieces that, when removed, free a path without dumping fruit into hazards, then commit to a plan that considers how the board will settle after each action rather than focusing on the immediate next second; early levels reward simple sequencing like dropping a wedge so a strawberry gains speed, then lifting a gate just as it arrives, while later designs add teeter-totters, collapsible stacks, and fragile glass that shatters if hit too hard, which teaches you to manage speed by introducing safe bumps before steep slopes; stars sit in risky places for a reason, so secure them by “feathering” the path—place or preserve a small barrier that slows fruit long enough to tap another support, then remove the barrier at the last moment so everything joins smoothly, a technique that often earns the three-star clear without adding chaos; if a level offers fans or springs, face fruit into gentle wind to bleed speed off a steep drop, or pre-compress a spring with a light tap so it releases just enough push at the right time rather than launching fruit past the bucket; common pitfalls include over-clearing (removing decorative blocks that unexpectedly stabilize a bridge), tilting a seesaw while fruit is still high on the ramp (creating a bounce you didn’t plan for), and chasing a rolling strawberry with frantic taps (which usually introduces more motion than control), so practice the discipline of one action, one outcome, and let physics settle fully before deciding the next step; reset is unlimited, so use short experiments to measure how far a strawberry travels after a given nudge, then return to your full plan and execute confidently; accessibility touches include distinct shapes on supports in addition to color, gentle vibration on successful star pickups, and an optional high-contrast outline on goal buckets; the appeal lies in the neat cause-and-effect feel—levels look like playful desk toys, solutions feel like tiny Rube Goldberg devices you authored yourself, and the moment when the last strawberry plops into the bucket after the exact sequence you sketched in your head is quietly triumphant and endlessly replayable.



Instruction

How to play Android Use On-Screen touch or tap PC Use Mouse Left Click



Specifications

  • Easy to play
     

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Tokina USA Games