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Description


Poppy Strike 4 pairs stealthy exploration with brisk, arcade-style shooting inside a toy factory whose cheerful paint hides plenty of dead ends, and the loop is straightforward to learn: move with WASD or a stick, look with your mouse or right thumb, use the flashlight to sweep corners, swap tools with quick keys, and watch the mini-map breadcrumbs that sketch visited corridors while you search for the exit switch that opens each level’s secure door; factory mascots patrol along audible paths—soft footfalls, a hum, or a squeak—so play by sound as much as sight, crouch to shrink your noise radius, and peek rather than sprint when you approach an intersection, since a calm reveal gives you time to choose between hiding in a maintenance closet, looping around with a side corridor, or using a brief stun burst to create space; ammo is finite by design, so accuracy keeps you safer than volume—aim for center mass to register quick stuns, backpedal to extend distance rather than trade standing still, and reload behind cover rather than mid-hall; when two mascots drift together, don’t split your fire unless you must—use a tool combo like a flash pulse to stagger the pair, then focus one until it’s no longer a threat, and retreat along a route you already cleared so you don’t run blind into a fresh patrol; collectables matter, but timing matters more—if a battery pack sits beyond a chokepoint, clear your escape first, then dash in only while your stamina bar is full so you can get out without scraping a corner and drawing attention; lights flicker as a subtle warning for scripted sweeps, so if a corridor begins to strobe, slip into a side room and wait five beats before rejoining the main path; daily challenges shuffle prop layouts and patrol loops, nudging you to balance stealth and speed differently each time, and finishing them unlocks optional difficulty modifiers like reduced map breadcrumbs or quieter mascots if you want to push your audio-reading skills; accessibility options include color-independent alert icons, toggle-to-crouch and hold-to-aim choices, adjustable camera sensitivity, and a reduced-flash mode that keeps lighting readable in tense scenes; what’s enjoyable here isn’t shock—it’s tension management: working out safe squares, hearing a distant clatter, and choosing the clever route that saves ammo, saves time, and lands you at the glowing exit with a calm pulse and the satisfying sense that you outsmarted the maze rather than muscled through it.



Instruction

WASD - Move LMB - Shoot RMB - Aim Flashlight Space - Jump R - Reload G - Grenade F - Use C - Crouch



Specifications

  • Easy to play
     

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Tokina USA Games